6/23/2023 0 Comments Frostpunk scenariosDo you have enough people gathering coal? With a surplus of steel, could you maybe divert some of the workforce to help make sure you have enough wood? What is the point of all of these resources? Well, you’ll want to build things, sure, but mostly you’ll be focused on keeping your people warm. Managing the workforce is the bulk of the gameplay as you gather the four main resources of coal, wood, steel, and raw food. Yet, building and research are accomplished fairly quickly - almost always completed in less than a day, so it won’t be long until you have your colony well underway. ![]() Time in Frostpunk is based on workdays every morning people will wake up at 6AM, they’ll head to work at 8AM, then quit at 6PM, beginning the cycle anew the next day. Starting with 80 people, this goal is fairly easy to accomplish. You begin the game by trying to provide housing, food, and medicine to your colony. For those who dig city-builder games, there’s enough of a twist on the familiar ideas of the genre that you’re likely to find something to enjoy. Furthermore, there are constantly underlying goals and objectives to help pace the game out, giving the player a purpose as opposed to simply building the best arctic colony possible. 11 bit is certainly a capable developer and it’s clear that a lot of thought and care went into the well-crafted balance of the game. That being said, it’s hard to find flaws in the execution of Frostpunk’s core gameplay. The game boils down to numbers and statistics, and that kept me from truly investing in the game. You really have to dig and follow around the citizens to see these moments payoff and that time is better spent worrying about your resources. ![]() Sometimes events like a death or workplace injury will prompt you to make a law for your city, but these don’t feel like part of a human story - just bureaucracy. The game loses some intimacy and immediacy - an expected problem whenever studios enlist the city-builder mechanics that the game uses. There are some moments when Frostpunk peels back its numerous stats and objectives to explore the actual people in your winter wasteland, but they are fleeting and forgettable. It might have been a little more engaging had 11 bit provided the same deep-dive into the horrors of the situation as they did with their previous game. It’s not a terrible premise - though it feels a little shallow.
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