6/16/2023 0 Comments Fable 4 kinectWith many Kinect titles out there, the story always seems to be short and sweet with no time to focus on getting to know the different characters and their traits, but it’s finally good to say that with Fable: The Journey, this has all changed. Was it a shrewd move and can it finally give Kinect some positivity that it desperately needs? Or is this again, one of the many list of titles that have failed to live up to the hype? Read the review below to find out. Lionhead Studios have taken the bold move and created a spin-off title which sees a Fable title controlled with Microsoft’s motion sensor device. Fable, such an iconic game for Microsoft, spanning back to the original title back on the original Xbox. The idea is sound, and certainly preferable to the waggling of the Wii’s and Move’s of this world, and after playing Fable: The Journey, I know, without question, that I want Kinect in my gaming life….just, you know, a better version of it.Kinect, such a frustrating device, yet all this time after its release it still has massive potential, if it was only managed right and developed into the right game that many Kinect fans deserve. ![]() As far as I’m concerned, despite its limitations, Fable: The Journey works brilliantly as a proof of concept for Kinect. I wanted to wave my arms at the screen and I wanted to pull the reins on my horse….I just wanted it to be more accurate.Īs great game as Fable: The Journey is (and it is great), it’s let down constantly by the lack of accuracy inherent within the Kinect tech, but as I said rather than cursing the game or the concept, I, for the first time while playing a ‘core’ Kinect game, simply wished for superior Kinect technology. For the vast majority of Kinect games that I have played, with the exception of a few sport and party games, I have consistently found myself yearning for the accuracy of a controller *cough – Steel Battalion – cough*, but in the case of, Fable: The Journey, I just wanted a more accurate Kinect. Well, I say that, but in truth, what I really wanted was Kinect 2.0. Whether it is a truly on-rail experience is probably better left for another blog, but in terms of its core mechanics, this was the first game that, not only did I not see working with a traditional control scheme, but one that I absolutely wanted to experience using Kinect. The Gunstringer, for all of its positive design, could be played with a dual stick controller….Fable: The Journey though? Now that’s a proper Kinect game. ![]() The thing is, as good as it is, the use of a reticule, although wisely implemented, meant that it never felt like the Kinect game that I imagined in my head when the tech was first announced. Recently, the urge struck me (what a wild card, aye), so I banged it on and, yeah, it was pretty great the art design, that unique, somewhat kooky, sometimes overbearing but always amusing use of Twisted Pixel’s staff (they really need to learn how to act) and its simple, but highly amusing mechanics all combined to create an arcade styled shooter that worked perfectly well within the confines of Kinect’s capabilities. See, I’ve owned Twisted Pixel’s, The Gunstringer for months and simply never got around to playing it. ![]() I know….what a time to delve into Kinect, right!? Yeah, I don’t get it either, but for whatever reason, it has happened and, for the most part, has proved a highly enjoyable experience. While pretty much everyone else and their mother has been getting stuck into the likes Halo 4, Assassin’s Creed III, Most Wanted or perhaps one of the many kart racing games that seem to be inexplicably flooding the market this holiday season, I, for reasons that even I don’t truly understand, have found myself playing through, and perhaps more importantly, thoroughly enjoying, the much maligned, Fable: The Journey….well, mostly anyway.
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